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141. what is the point of being able to create 3 players on one account?? - in Skill Discussions [original thread]
One I trained to amarr industrial level 1 and keep him in an NPC corp so he can ferry stuff thru highsec on autopilot no matter what my main is doing. The other is my CEO char
- by Allahs Warrior - at 2009.06.16 05:31:00
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142. Skills for 0.0 - in Skill Discussions [original thread]
Survive? Well, spam warp button to lvl 5, and mwd skills Be useful? Interdictors lvl 1. Find me an FC who doesn't want an interdictor in his fleet in 0.0 and I'll show you a doomed fleet.
- by Allahs Warrior - at 2009.06.14 07:44:00
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143. GM feature for Banning of macro miners - in Player Features and Ideas Discussion [original thread]
Originally by: Xenon Barinade OR you could just make miners all flash red :D:D only if ur in the asteroid's corp
- by Allahs Warrior - at 2009.06.14 07:35:00
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144. Does the effect its twice when using two EW in a same ship?? - in Warfare & Tactics [original thread]
Originally by: Mikael Mechka Electronic warfare mods like tracking disruptors, sensor dampeners, target painters, stasis webs, etc, all stack if more than 1 is applied to a target. They are however subject to the stacking nerf. So if you...
- by Allahs Warrior - at 2009.06.12 01:44:00
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145. do pos guns cheat? - in Warfare & Tactics [original thread]
Originally by: Stil Harkonnen Like if I'm at the top of a pos (still outside) and there's some guns at the bottom, can they magically shoot through the force field and hit me? I have this gut feeling that they do cause eve has a habit of ...
- by Allahs Warrior - at 2009.06.12 01:42:00
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146. Highsec suicide proof? - in Ships and Modules [original thread]
An insured disco battleship is about -40 million or so to suicide gank, maybe a little less? So for every 80 million you have in your cargo, be able to tank one battleship worth of ganking. Or are disco battleshipsa thing of the past now that you...
- by Allahs Warrior - at 2009.06.10 17:55:00
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147. Long term shooting problems - in Ships and Modules [original thread]
Edited by: Allahs Warrior on 10/06/2009 17:44:47 First thing, after almost exactly 1 hour of continuous shooting of amarr lasers, the graphic and sound goes away, and your guns stop looking like they're shooting. You still do damage, but all t...
- by Allahs Warrior - at 2009.06.10 17:44:00
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148. My first Cap Ship, got questions - in Ships and Modules [original thread]
I'll cyno for you any time hit me up in game, 1mil/cyno tho, but it includes fuel.
- by Allahs Warrior - at 2009.06.08 05:54:00
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149. GF Caldare militia in tama - in Warfare & Tactics [original thread]
Originally by: jag Edited by: jag on 03/06/2009 03:22:11 Edited by: jag on 03/06/2009 03:17:30 Awesome fight guys , will post a full battle report tomorrow if someone else hasn`t posted one by then . We engaged a larger force ove...
- by Allahs Warrior - at 2009.06.03 05:22:00
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150. Armor Compensation Skills - in Skill Discussions [original thread]
even with one EANM on a t2 ship, you get maybe 1-2% improvement. As someone else said, however, that 1-2% is a lot more than just 1-2% dmg less, and actually ends up more like 5-6%. HOwever, the same could be said for training hull upgrades to lev...
- by Allahs Warrior - at 2009.06.03 02:23:00
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151. What can lone wolf do in EVE - in Warfare & Tactics [original thread]
Originally by: Anubis Xian A lone Wolf can insta pop a shuttle. a lone wolf in a sieged blaster moros can instapop a lot more than that if it's not moving :P
- by Allahs Warrior - at 2009.06.02 04:04:00
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152. MEDIUM SECURITY, or, "CONCORD, where hast thou gone?" - in Player Features and Ideas Discussion [original thread]
seen an armageddon permatank faction police, they aint all that. also if u light cynos in med sec anything can jump to it. Thats a LOT of coding to make it so that titans cant jump to THOSE kinds of cynos. Dont see the need for caps in med sec any...
- by Allahs Warrior - at 2009.05.29 07:46:00
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153. Most Useful Skill - in Skill Discussions [original thread]
Originally by: Petyr Baelich Propulsion jamming makes PvP possible. oooh good one. Very good but Drone interfacing? Meh...it's just a big damage mod, say that to caldari
- by Allahs Warrior - at 2009.05.29 07:32:00
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154. Most Useful Skill - in Skill Discussions [original thread]
Forgetting prereqs for other things. Imagine you could train all skills with no prereqs. What skill would you want? For PVP For PVE(dur) for trade/whatever you do? I'd say carrier is the best skill as carriers are so useful in every way...and no ...
- by Allahs Warrior - at 2009.05.29 04:20:00
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155. Turret Slots of Machariel - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Substance actually, the thing that most ticks me off about the NPC machs is that some of them have 8 turrets AND a torp launcher. Okay you can have 9 highslots if you have the exact same stats of the NPC mach.
- by Allahs Warrior - at 2009.05.28 01:11:00
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156. ~ Say hello to my little friends... - in Player Features and Ideas Discussion [original thread]
sleeper AI attacks drones because sleepers fought the rogue drones in a big war way back when. They're racist, not scared, unless you argue they're the same thing. Anyway... another drone: Energy Transfer Drones.
- by Allahs Warrior - at 2009.05.28 01:09:00
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157. oh no not a new mining ship idea - in Player Features and Ideas Discussion [original thread]
Either it mines the same amount with 3 miner II's or w/e and max drones as a hulk and has NO offense, or it's worse than a hulk at mining when fitting turrets and its drones are vulnerable to even highsec rats so you cant even come close to AFK mi...
- by Allahs Warrior - at 2009.05.28 01:06:00
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158. Better Way to Plan (not a beg for moar QQ) - in Player Features and Ideas Discussion [original thread]
Originally by: Bingowas hisnamo I wouldn't mind this tbh. Also... I don't know about you... but for my 3g plan, if you read the fine print, it specifically forbids using it to access online games. As far as I'm aware, that's standard for...
- by Allahs Warrior - at 2009.05.28 00:43:00
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159. Negative Sec Status Improves Over Time - in Player Features and Ideas Discussion [original thread]
While I agree that pirating is a hard life, it also shouldn't be so easy to just pop someone and relax for a while. I think lowsec is already dangerous enough, the bad-ness of having low security status should be even bad-ness-er.
- by Allahs Warrior - at 2009.05.27 14:12:00
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160. Fix Orbiting - in Player Features and Ideas Discussion [original thread]
Originally by: Belid Hagen yes, lets nerf the need for player skill in combat even more....... Skill? Writing a spreadsheet down for what speed increases your orbit by what distance is skill? Or is skill winging it and being unprepared?...
- by Allahs Warrior - at 2009.05.27 13:54:00
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